Friday, 24 October 2014

Sound Exercise




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This short video is based on two friends, but have now turned into enemies. Hayden had constantly borrowed Taju money, however every single time Taju had failed to pay him back. Hayden has had enough and is willing to do anything to get his money back from Taju.

We used a range of different sound techniques from diegetic and non diegetic sound, parallel sound, contrapuntal sound, on/off screen sound and also a sound bridge.

Diegetic & non diegetic sound : diegetic sound is sound in which comes from the story world, this includes a conversation or footsteps, although footsteps can be added in. The diegetic sound used in this exercise is the confrontation with Taju and Hayden. Conversely, non-diegetic sound is sound which has been added in for example a sound track or narrator (voice over) In the exercise we did not use any voice overs but I did use a sound track at the start which created a dramatic effect and warned us that something bad was going to happen.


Parallel/Contrapuntal Sound

Parallel sound is sound that matches the action. In the exercise we used parallel sound at 0:24 seconds where Hayden bumped into Taju. This matched the action because we could already tell Hayden was angry and the way he bumped into Taju was on purpose. We also used contrapuntal sound, this is the opposite to parallel sound, this is sound that doesn't match the action. In this exercise I used contrapuntal sound where Taju was walking along dancing and the sound was dark and scary, which reveals that something bad may happen to Taju, watching on it revealed that this was true.

On/Off Screen Sound

 On screen sound where sound occurs on screen, this can be either a conversation or something being dropped where the viewer can see the action happening. I used this at the point where the confrontation happened between Hayden and Taju. I also used off screen sound, again this is the opposite to on screen and this sound that comes from the world of the story however the audience cannot see where this is coming from.  I used off screen sound at  0:45- 1:20. It started off with foot steps, followed by dialling of a phone and then dialogue, the viewers can hear the source of the sound but cannot see it.



We were able to capture the sound effectively using a microphone which was positioned just above the camera, but not to far down so it came into the camera frame or shot, this was used in order to make sure that characters were heard effectively.

Some of the positive things we did well in this exercise was the on / off screen sound and the contrapuntal sound. However I feel there was needs for improvement with the sound bridge that was used. I also used a sound bridge at 0:44, the previous scene had footsteps of Taju and Hayden and it then carried on into the next scene which started off with footsteps of Taju running. However I believe that I could improve this feature to make it run more smoothly and editing it more precisely.



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